gmc-jam-7/objects/obj_enemybullet_B/Draw_0.gml

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d3d_set_projection_ortho(0,0,800,600,0)
d3d_set_fog(false, c_white, 600, 3000);
if global.ldmode = 1
{
image_alpha = .5
depth = -8
}
else
{
image_alpha = 1
depth = -15
}
image_angle = direction
draw_self()
d3d_set_projection_perspective(0,0,800,600,0)
d3d_set_projection(obj_3Dstuff.x,obj_3Dstuff.y,obj_3Dstuff.z,obj_3Dstuff.x,obj_3Dstuff.y+100,0,0,0,1)