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__background_get_element
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catch-up
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__background_get_internal
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catch-up
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__background_set
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catch-up
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__background_set_element
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catch-up
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__background_set_internal
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catch-up
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__global_object_depths
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catch-up
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__init_action
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catch-up
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__init_background
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catch-up
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__init_global
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catch-up
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action_create_object
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catch-up
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action_create_object_motion
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catch-up
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action_end_sound
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catch-up
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action_if_sound
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catch-up
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action_if_variable
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catch-up
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action_kill_object
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catch-up
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action_restart_game
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catch-up
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action_set_friction
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catch-up
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action_set_relative
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catch-up
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action_sound
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catch-up
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instance_create
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catch-up
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object_get_depth
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catch-up
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sound_loop
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catch-up
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sound_play
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catch-up
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sound_stop
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catch-up
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sound_stop_all
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catch-up
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