55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
possible = 0
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if distance_to_point(512,334) > 2.5
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move_towards_point(512,334,2);
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untouchable = 0
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if global.shottype != 8
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global.shottype = 3
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if shooting = 1
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{
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repeat (2 * global.RANK)
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{
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stuff = instance_create(x,y,obj_bullet_boss_2);
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with (stuff)
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{
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direction = 90 + global.mods + global.turner;
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speed = 3;
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}
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global.turner += 180 / global.RANK
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}
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repeat (2 * global.RANK)
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{
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stuff = instance_create(x,y,obj_bullet_boss_1);
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with (stuff)
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{
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direction = 270 - global.mods - global.turner;
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speed = 3;
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}
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global.turner += 180 / global.RANK
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}
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global.mods += 8 - global.RANK
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sound_play(snd_themshoot);
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alarm[2] = 10;
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}
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if global.bossHP > 14000
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global.currentmin = 14000
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if global.bossHP < 14001 and global.bossHP > 4000
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{
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global.bossHP = 14000
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untouchable = 1
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global.life += 1
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sound_play(snd_attackcomplete)
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alarm[3] = 120
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alarm[2] = -1
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with (obj_bullet_boss_Base)
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instance_destroy();
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}
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if global.bossHP < 1
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{
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with (obj_bullet_boss_Base)
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{
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instance_destroy();
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}
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alarm[2] = -1;
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}
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