43 lines
875 B
Plaintext
43 lines
875 B
Plaintext
possible = 1
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untouchable = 0
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if global.shottype != 8
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global.shottype = 7
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if shooting = 1
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{
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repeat (global.RANK + 1)
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{
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stuff = instance_create(x,y,obj_bullet_boss_11);
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with (stuff)
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{
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direction = global.ero + global.modos
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speed = 6
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}
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global.ero += 360/(global.RANK+1)
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}
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sound_play(snd_themshoot);
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global.modos += 10
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alarm[6] = 45;
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}
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if global.bossHP > 4500
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global.currentmin = 4500
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if global.bossHP < 4500 and global.bossHP > 4000
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{
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global.bossHP = 4500
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untouchable = 1
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global.life += 1
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sound_play(snd_attackcomplete)
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alarm[7] = 120
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alarm[6] = -1
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with (obj_bullet_boss_Base)
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instance_destroy();
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}
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if global.bossHP < 1
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{
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with (obj_bullet_boss_Base)
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{
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instance_destroy();
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}
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alarm[6] = -1
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}
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