55 lines
1.1 KiB
Plaintext
55 lines
1.1 KiB
Plaintext
possible = 0
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if distance_to_point(512,334) > 2.5
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move_towards_point(512,334,2);
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untouchable = 0
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if global.shottype != 8
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global.shottype = 6
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if shooting = 1
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{
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repeat (15)
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{
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stuff = instance_create(x-300,y-100,obj_bullet_boss_9)
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with (stuff)
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{
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direction = global.roms + global.send
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speed = 4
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}
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global.roms += 18
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}
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repeat (15)
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{
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stuff = instance_create(x+300,y-100,obj_bullet_boss_10)
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with (stuff)
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{
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direction = -global.romsb - global.send
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speed = 4
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}
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global.romsb += 18
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}
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global.send += 3
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sound_play(snd_themshoot);
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alarm[5] = 40 / global.RANK;
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}
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if global.bossHP > 6000
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global.currentmin = 6000
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if global.bossHP < 6001 and global.bossHP > 4000
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{
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global.bossHP = 6000
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untouchable = 1
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global.life += 1
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sound_play(snd_attackcomplete)
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alarm[6] = 120
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alarm[5] = -1
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with (obj_bullet_boss_Base)
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instance_destroy();
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}
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if global.bossHP < 1
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{
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with (obj_bullet_boss_Base)
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{
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instance_destroy();
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}
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alarm[5] = -1;
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}
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