action_set_relative(1); global.lives += -1; var __b__; __b__ = action_if_variable(global.lives, -1, 0); if __b__ { { { action_set_relative(0); global.dead = 1; action_set_relative(1); } } } action_create_object(object24, 0, 0); action_sound(snd_youdead, 0); action_set_relative(0);