possible = 1 untouchable = 0 if global.shottype != 8 global.shottype = 7 if shooting = 1 { repeat (global.RANK + 1) { stuff = instance_create(x,y,obj_bullet_boss_11); with (stuff) { direction = global.ero + global.modos speed = 6 } global.ero += 360/(global.RANK+1) } sound_play(snd_themshoot); global.modos += 10 alarm[6] = 45; } if global.bossHP > 4500 global.currentmin = 4500 if global.bossHP < 4500 and global.bossHP > 4000 { global.bossHP = 4500 untouchable = 1 global.lives += 1 sound_play(snd_attackcomplete) alarm[7] = 120 alarm[6] = -1 with (obj_bullet_boss_Base) instance_destroy(); } if global.bossHP < 1 { with (obj_bullet_boss_Base) { instance_destroy(); } alarm[6] = -1 }