possible = 0 if distance_to_point(512,334) > 2.5 move_towards_point(512,334,2); untouchable = 0 if global.shottype != 8 global.shottype = 6 if shooting = 1 { repeat (15) { stuff = instance_create(x-300,y-100,obj_bullet_boss_9) with (stuff) { direction = global.roms + global.send speed = 4 } global.roms += 18 } repeat (15) { stuff = instance_create(x+300,y-100,obj_bullet_boss_10) with (stuff) { direction = -global.romsb - global.send speed = 4 } global.romsb += 18 } global.send += 3 sound_play(snd_themshoot); alarm[5] = 40 / global.RANK; } if global.bossHP > 6000 global.currentmin = 6000 if global.bossHP < 6001 and global.bossHP > 4000 { global.bossHP = 6000 untouchable = 1 global.lives += 1 sound_play(snd_attackcomplete) alarm[6] = 120 alarm[5] = -1 with (obj_bullet_boss_Base) instance_destroy(); } if global.bossHP < 1 { with (obj_bullet_boss_Base) { instance_destroy(); } alarm[5] = -1; }