possible = 1 untouchable = 0 if global.shottype != 8 global.shottype = 10 if shooting = 1 { erase += 1 if erase > 500 { talks = 200 erase = 0 } if talks > 0 { sound_play(snd_themshoot); repeat (global.RANK*2) { iii = instance_create(x,y,obj_bullet_boss_12) with (iii) { speed = .05 direction = random(360); } } } talks -= 1; alarm[10] = 1; } if global.bossHP > 22500 global.currentmin = 22500 if global.bossHP < 22501 and global.bossHP > 4000 { global.bossHP = 22500 untouchable = 1 global.lives += 1 sound_play(snd_attackcomplete) alarm[9] = 60 alarm[10] = -1 with (obj_bullet_boss_Base) instance_destroy(); }