if tacos = 1 repeat (30) { global.qwerty = direction qqq = irandom(3) switch qqq { case 0: jumps = instance_create(x,y,obj_bullet_boss_3); break; case 1: jumps = instance_create(x,y,obj_bullet_boss_2); break; case 2: jumps = instance_create(x,y,obj_bullet_boss_particle); break; case 3: jumps = instance_create(x,y,obj_bullet_boss_1); break; default: break; } with (jumps) { speed = random(6) + 1 direction = global.qwerty - 30 + random(60); } }