repeat (90) { stuff = instance_create(x,y,obj_bullet_boss_particle_big) with (stuff) { speed = 5 + random(2) direction = global.directs } global.directs += 4 stuff = instance_create(x,y,obj_cherry_parts) with (stuff) { speed = 5 + random(2) direction = global.directs } global.directs += 4 } sound_play(snd_youdead);