erase = 400 __background_set( e__BG.Visible, 0, true ); __background_set( e__BG.XScale, 0, 4 ); __background_set( e__BG.YScale, 0, 4 ); global.bossHP = 25000; alarm[11] = 15 global.RANK = global.difficulty; blocks = 0; untouchable = 0; prevhp = 0; blah = 0; moving = 0; possible = 0; dirs = 0; mult = 0; multgrav = 0; typo = 0; shooting = 0; erase = 0; talks = 0; global.steppers = 0; wara = 0; global.blanks = 0; global.wara = 0; global.rotator = 0; global.ero = 0; global.modos = 0; global.turner = 0; global.mods = 0; globs = 0; global.gods = 0; global.roms = 0; global.romsb = 0; global.send = 0; global.directs = 0;