possible = 0 if distance_to_point(512,334) > 2.5 move_towards_point(512,334,2); untouchable = 0 global.shottype = 8 if global.bossHP < 4500 and global.bossHP > 4000 { global.currentmin = 0 alarm[7] = 15 exit; } if shooting = 1 { global.RANK = .5*global.RANK alarm[8] = 10 alarm[9] = 500 alarm[2] = 1000 alarm[3] = 2000 alarm[5] = 1500 }