draw_set_font(font0); draw_set_color(c_black); switch global.RANK { case .5: draw_text(400,720,string_hash_to_newline("Easy")); break; case 1: if global.shottype != 8 { draw_text(400,720,string_hash_to_newline("Easy")); } else { draw_text(400,720,string_hash_to_newline("Normal")); } break; case 1.5: draw_text(400,720,string_hash_to_newline("Hard")); case 2: if global.shottype != 8 { draw_text(400,720,string_hash_to_newline("Normal")); } else { draw_text(400,720,string_hash_to_newline("LOL")); } break; case 3: draw_text(400,720,string_hash_to_newline("Hard")); break; case 4: draw_text(400,720,string_hash_to_newline("LOL")); break; default: break; } draw_text(950,720,string_hash_to_newline(fps)); draw_text(50,720,string_hash_to_newline("Lives:")); moddy = 0 repeat (global.life) { draw_sprite(spr_lives,0,150+moddy,720); moddy += 50 } draw_set_alpha(1); draw_set_color(c_white) draw_set_font(font1); draw_text(10,30,string_hash_to_newline("Eisiol Syna")); switch global.shottype { case 0: break; case 1: draw_text(650,30,string_hash_to_newline("Ripples of Humanity on the World")) break; case 2: draw_text(650,30,string_hash_to_newline("Innocent Fall and Folly")); break; case 3: draw_text(650,30,string_hash_to_newline("Paths Chosen, Paths Forgotten")); break; case 4: draw_text(650,30,string_hash_to_newline("Entrapment of Guilt and Decision")); break; case 5: draw_text(650,30,string_hash_to_newline("Finding Balance in Light and Darkness")); break; case 6: draw_text(650,30,string_hash_to_newline("Loneliness in Inner Peace")); break; case 7: draw_text(650,30,string_hash_to_newline("The Sentience of the False Creations")); break; case 8: draw_text(650,30,string_hash_to_newline("Memoirs of an Ascended Human")); break; case 9: draw_text(650,30,string_hash_to_newline("Waves of a Silent Dream")); break; case 10: draw_text(650,30,string_hash_to_newline("Encroachment of Chaos' Will")); default: break; } draw_set_font(font0); switch global.shottype { case 0: break; case 1: draw_text(10,1,string_hash_to_newline("7")) global.stuffs = 2500 break; case 2: draw_text(10,1,string_hash_to_newline("6")); global.stuffs = 500 break; case 3: draw_text(10,1,string_hash_to_newline("5")); global.stuffs = 3000 break; case 4: draw_text(10,1,string_hash_to_newline("4")); global.stuffs = 2000 break; case 5: draw_text(10,1,string_hash_to_newline("3")); global.stuffs = 3000 break; case 6: draw_text(10,1,string_hash_to_newline("2")); global.stuffs = 3000 break; case 7: draw_text(10,1,string_hash_to_newline("1")); global.stuffs = 1500 break; case 8: draw_text(10,1,string_hash_to_newline("0")); global.stuffs = 4500 break; case 9: draw_text(10,1,string_hash_to_newline("8")); global.stuffs = 2500 break; case 10: draw_text(10,1,string_hash_to_newline("9")); global.stuffs = 2500 default: break; } draw_set_color(c_fuchsia); draw_rectangle(35,10,(global.bossHP - global.currentmin)/global.stuffs*975 + 35,20,false); draw_set_alpha(.5) draw_set_color(c_maroon); draw_rectangle(35,10,(global.bossHP - global.currentmin)/global.stuffs*975 + 35,18,false); draw_set_color(c_maroon); draw_rectangle(35,10,(global.bossHP - global.currentmin)/global.stuffs*975 + 35,16,false); draw_set_color(c_black); if global.dead >= 32 { draw_rectangle(-1,-1,1024,768,false) } if global.dead >= 24 { draw_rectangle(-1,-1,1024,768,false) } if global.dead >= 16 { draw_rectangle(-1,-1,1024,768,false) } if global.dead >= 8 { draw_rectangle(-1,-1,1024,768,false) } if global.dead >= 1 { draw_rectangle(-1,-1,1024,768,false) global.dead += 1 } if global.dead >= 64 { draw_set_color(c_white); draw_set_alpha(1); draw_text(50,50,string_hash_to_newline("''I guess it was a false dream, wanting to see another truly live")) draw_text(50,100,string_hash_to_newline("Another find how lonely this border I walk, the border of life")) draw_text(50,150,string_hash_to_newline("and death, the border between the two opposing forces of this world.''")); draw_text(425,350,string_hash_to_newline("Game over")); draw_text(170,450,string_hash_to_newline("Press 'R' to retry or press 'Esc' to exit the game")); draw_set_color(c_black); draw_set_alpha(.5); }