gmc-jam-3/objects/obj_bossSprite/Alarm_4.gml

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possible = 0
if distance_to_point(512,200) > 2.5
move_towards_point(512,200,2);
untouchable = 0
if global.shottype != 8
global.shottype = 5
if shooting = 1
{
stuff = instance_create(300,0,obj_bullet_boss_5);
with (stuff)
{
speed = 15
direction = 270
sound_play(snd_themshoot);
}
stuff = instance_create(1024 - 300,768,obj_bullet_boss_6);
with (stuff)
{
speed = 15
direction = 90
}
instance_create(300,irandom(768),obj_bullet_boss_8);
instance_create(1024-300,irandom(768),obj_bullet_boss_7);
alarm[4] = 5-global.RANK;
}
if global.bossHP > 9000
global.currentmin = 9000
if global.bossHP < 9001 and global.bossHP > 4000
{
global.bossHP = 9000
untouchable = 1
global.lives += 1
sound_play(snd_attackcomplete)
__background_set( e__BG.Visible, 1, false )
alarm[5] = 120
alarm[4] = -1
with (obj_bullet_boss_Base)
instance_destroy();
}
if global.bossHP < 1
{
with (obj_bullet_boss_Base)
{
instance_destroy();
}
alarm[4] = -1;
}