gmc-jam-3/objects/obj_bossSprite/Alarm_3.gml

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possible = 1
untouchable = 0
if global.shottype != 8
global.shottype = 4
if shooting = 1
{
stuff = instance_create(irandom(1024),768,obj_bullet_boss_3);
with (stuff)
{
vspeed = -1
}
stuff = instance_create(irandom(1024),0,obj_bullet_boss_3);
with (stuff)
{
vspeed = 1
}
stuff = instance_create(1024,irandom(768),obj_bullet_boss_3);
with (stuff)
{
hspeed = -1
}
stuff = instance_create(0,irandom(768),obj_bullet_boss_3);
with (stuff)
{
hspeed = 1
}
globs += 1
if globs = 40
{
repeat (3 + 3*global.RANK){
stuff = instance_create(x,y,obj_bullet_boss_4);
with (stuff)
{
speed = 1 + global.gods
direction = point_direction(x,y,obj_player.x,obj_player.y);
sound_play(snd_themshoot);
}
global.gods += 1
}
global.gods = 0
globs = 0;
}
alarm[3] = 8-global.RANK;
}
if global.bossHP > 12000
global.currentmin = 12000
if global.bossHP < 12001 and global.bossHP > 4000
{
untouchable = 1
global.bossHP = 12000
global.lives += 1
sound_play(snd_attackcomplete)
alarm[4] = 120
alarm[3] = -1
with (obj_bullet_boss_Base)
instance_destroy();
__background_set( e__BG.Visible, 1, false )
}
if global.bossHP < 1
{
with (obj_bullet_boss_Base)
{
instance_destroy();
}
alarm[3] = -1;
}