gmc-jam-3/objects/obj_bossSprite/Alarm_2.gml

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possible = 0
if distance_to_point(512,334) > 2.5
move_towards_point(512,334,2);
untouchable = 0
if global.shottype != 8
global.shottype = 3
if shooting = 1
{
repeat (2 * global.RANK)
{
stuff = instance_create(x,y,obj_bullet_boss_2);
with (stuff)
{
direction = 90 + global.mods + global.turner;
speed = 3;
}
global.turner += 180 / global.RANK
}
repeat (2 * global.RANK)
{
stuff = instance_create(x,y,obj_bullet_boss_1);
with (stuff)
{
direction = 270 - global.mods - global.turner;
speed = 3;
}
global.turner += 180 / global.RANK
}
global.mods += 8 - global.RANK
sound_play(snd_themshoot);
alarm[2] = 10;
}
if global.bossHP > 14000
global.currentmin = 14000
if global.bossHP < 14001 and global.bossHP > 4000
{
global.bossHP = 14000
untouchable = 1
global.lives += 1
sound_play(snd_attackcomplete)
alarm[3] = 120
alarm[2] = -1
with (obj_bullet_boss_Base)
instance_destroy();
}
if global.bossHP < 1
{
with (obj_bullet_boss_Base)
{
instance_destroy();
}
alarm[2] = -1;
}