gmc-jam-3/objects/obj_bossSprite/Alarm_1.gml

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possible = 0
if distance_to_point(512,334) > 2.5
move_towards_point(512,334,2);
untouchable = 0
if global.shottype != 8
global.shottype = 2
if shooting = 1
{
stuff = instance_create(x,y,obj_bullet_boss_1);
with (stuff)
{
direction = point_direction(x,y,obj_player.x,obj_player.y);
speed = 9;
}
sound_play(snd_themshoot);
alarm[1] = 5-global.RANK;
}
if global.bossHP > 17000
global.currentmin = 17000
if global.bossHP < 17001 and global.bossHP > 4000
{
untouchable = 1
global.bossHP = 17000
global.lives += 1
sound_play(snd_attackcomplete)
alarm[2] = 120
alarm[1] = -1
with (obj_bullet_boss_Base)
instance_destroy();
}
if global.bossHP < 1
{
with (obj_bullet_boss_Base)
{
instance_destroy();
}
alarm[1] = -1
}