2021-06-28 18:45:03 -07:00
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draw_set_font(font0);
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draw_set_color(c_black);
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switch global.RANK
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{
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case .5:
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draw_text(400,720,string_hash_to_newline("Easy"));
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break;
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case 1:
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if global.shottype != 8
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{
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draw_text(400,720,string_hash_to_newline("Easy"));
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}
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else
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{
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draw_text(400,720,string_hash_to_newline("Normal"));
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}
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break;
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case 1.5:
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draw_text(400,720,string_hash_to_newline("Hard"));
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case 2:
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if global.shottype != 8
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{
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draw_text(400,720,string_hash_to_newline("Normal"));
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}
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else
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{
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draw_text(400,720,string_hash_to_newline("LOL"));
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}
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break;
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case 3:
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draw_text(400,720,string_hash_to_newline("Hard"));
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break;
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case 4:
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draw_text(400,720,string_hash_to_newline("LOL"));
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break;
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default:
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break;
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}
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draw_text(950,720,string_hash_to_newline(fps));
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draw_text(50,720,string_hash_to_newline("Lives:"));
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moddy = 0
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2021-06-28 21:31:54 -07:00
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repeat (global.life)
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2021-06-28 18:45:03 -07:00
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{
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draw_sprite(spr_lives,0,150+moddy,720);
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moddy += 50
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}
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draw_set_alpha(1);
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draw_set_color(c_white)
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draw_set_font(font1);
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draw_text(10,30,string_hash_to_newline("Eisiol Syna"));
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switch global.shottype
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{
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case 0:
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break;
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case 1:
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draw_text(650,30,string_hash_to_newline("Ripples of Humanity on the World"))
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break;
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case 2:
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draw_text(650,30,string_hash_to_newline("Innocent Fall and Folly"));
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break;
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case 3:
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draw_text(650,30,string_hash_to_newline("Paths Chosen, Paths Forgotten"));
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break;
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case 4:
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draw_text(650,30,string_hash_to_newline("Entrapment of Guilt and Decision"));
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break;
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case 5:
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draw_text(650,30,string_hash_to_newline("Finding Balance in Light and Darkness"));
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break;
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case 6:
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draw_text(650,30,string_hash_to_newline("Loneliness in Inner Peace"));
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break;
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case 7:
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draw_text(650,30,string_hash_to_newline("The Sentience of the False Creations"));
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break;
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case 8:
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draw_text(650,30,string_hash_to_newline("Memoirs of an Ascended Human"));
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break;
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case 9:
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draw_text(650,30,string_hash_to_newline("Waves of a Silent Dream"));
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break;
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case 10:
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draw_text(650,30,string_hash_to_newline("Encroachment of Chaos' Will"));
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default:
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break;
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}
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draw_set_font(font0);
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switch global.shottype
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{
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case 0:
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break;
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case 1:
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draw_text(10,1,string_hash_to_newline("7"))
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global.stuffs = 2500
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break;
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case 2:
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draw_text(10,1,string_hash_to_newline("6"));
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global.stuffs = 500
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break;
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case 3:
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draw_text(10,1,string_hash_to_newline("5"));
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global.stuffs = 3000
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break;
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case 4:
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draw_text(10,1,string_hash_to_newline("4"));
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global.stuffs = 2000
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break;
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case 5:
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draw_text(10,1,string_hash_to_newline("3"));
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global.stuffs = 3000
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break;
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case 6:
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draw_text(10,1,string_hash_to_newline("2"));
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global.stuffs = 3000
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break;
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case 7:
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draw_text(10,1,string_hash_to_newline("1"));
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global.stuffs = 1500
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break;
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case 8:
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draw_text(10,1,string_hash_to_newline("0"));
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global.stuffs = 4500
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break;
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case 9:
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draw_text(10,1,string_hash_to_newline("8"));
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global.stuffs = 2500
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break;
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case 10:
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draw_text(10,1,string_hash_to_newline("9"));
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global.stuffs = 2500
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default:
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break;
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}
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draw_set_color(c_fuchsia);
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draw_rectangle(35,10,(global.bossHP - global.currentmin)/global.stuffs*975 + 35,20,false);
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draw_set_alpha(.5)
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draw_set_color(c_maroon);
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draw_rectangle(35,10,(global.bossHP - global.currentmin)/global.stuffs*975 + 35,18,false);
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draw_set_color(c_maroon);
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draw_rectangle(35,10,(global.bossHP - global.currentmin)/global.stuffs*975 + 35,16,false);
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draw_set_color(c_black);
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if global.dead >= 32
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{
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draw_rectangle(-1,-1,1024,768,false)
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}
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if global.dead >= 24
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{
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draw_rectangle(-1,-1,1024,768,false)
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}
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if global.dead >= 16
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{
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draw_rectangle(-1,-1,1024,768,false)
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}
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if global.dead >= 8
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{
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draw_rectangle(-1,-1,1024,768,false)
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}
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if global.dead >= 1
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{
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draw_rectangle(-1,-1,1024,768,false)
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global.dead += 1
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}
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if global.dead >= 64
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{
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draw_set_color(c_white);
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draw_set_alpha(1);
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draw_text(50,50,string_hash_to_newline("''I guess it was a false dream, wanting to see another truly live"))
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draw_text(50,100,string_hash_to_newline("Another find how lonely this border I walk, the border of life"))
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draw_text(50,150,string_hash_to_newline("and death, the border between the two opposing forces of this world.''"));
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draw_text(425,350,string_hash_to_newline("Game over"));
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draw_text(170,450,string_hash_to_newline("Press 'R' to retry or press 'Esc' to exit the game"));
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draw_set_color(c_black);
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draw_set_alpha(.5);
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}
|
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