2021-06-28 18:45:03 -07:00
|
|
|
possible = 1
|
|
|
|
untouchable = 0
|
|
|
|
if global.shottype != 8
|
|
|
|
global.shottype = 10
|
|
|
|
if shooting = 1
|
|
|
|
{
|
|
|
|
erase += 1
|
|
|
|
if erase > 500
|
|
|
|
{
|
|
|
|
talks = 200
|
|
|
|
erase = 0
|
|
|
|
}
|
|
|
|
if talks > 0
|
|
|
|
{
|
|
|
|
sound_play(snd_themshoot);
|
|
|
|
repeat (global.RANK*2)
|
|
|
|
{
|
|
|
|
iii = instance_create(x,y,obj_bullet_boss_12)
|
|
|
|
with (iii)
|
|
|
|
{
|
|
|
|
speed = .05
|
|
|
|
direction = random(360);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
talks -= 1;
|
|
|
|
alarm[10] = 1;
|
|
|
|
}
|
|
|
|
if global.bossHP > 22500
|
|
|
|
global.currentmin = 22500
|
|
|
|
if global.bossHP < 22501 and global.bossHP > 4000
|
|
|
|
{
|
|
|
|
global.bossHP = 22500
|
|
|
|
untouchable = 1
|
2021-06-28 21:31:54 -07:00
|
|
|
global.life += 1
|
2021-06-28 18:45:03 -07:00
|
|
|
sound_play(snd_attackcomplete)
|
|
|
|
alarm[9] = 60
|
|
|
|
alarm[10] = -1
|
|
|
|
with (obj_bullet_boss_Base)
|
|
|
|
instance_destroy();
|
|
|
|
}
|
|
|
|
|