v_grav = 0.1; face_dir = 0; point_dir = 0; bow_charge = 0; bow_stock = 0; model_flip = false; bow_charging = false; move_allowed = true; move_speed = 0; shoot_allow = true; shoot_allow_timer = 0; global.targets = 0; global.targets_hit = 0; global.targets_hit_stars = 0; global.targets_hit_bunnies = 0; global.targets_hit_medals = [false,false,false,false,false]; timeline_started = false; timeline_ended = false; flasher = 0;