for (var _j = 0; _j < obj_eirin.bow_stock; _j++) { draw_sprite_ext(spr_eirin_arrow, 0, obj_eirin.x - 30 + (_j * 15), obj_eirin.y - 60, .25, .25, 45, c_white, 1); } if (obj_eirin.bow_charge > 0) { draw_rectangle_color(obj_eirin.x - 20, obj_eirin.y, (obj_eirin.x - 20) + (40), obj_eirin.y + 2, c_black, c_black, c_black, c_black, false ); draw_rectangle_color(obj_eirin.x - 20, obj_eirin.y, (obj_eirin.x - 20) + (5 * obj_eirin.bow_charge), obj_eirin.y + 2, c_fuchsia, c_fuchsia, c_white, c_white, false ); } if (obj_eirin.shoot_allow == false) { draw_rectangle_color(obj_eirin.x - 20, obj_eirin.y, (obj_eirin.x - 20) + (40), obj_eirin.y + 2, c_black, c_black, c_black, c_black, false ); draw_set_alpha(sin(obj_eirin.flasher)); draw_rectangle_color(obj_eirin.x - 20, obj_eirin.y, (obj_eirin.x - 20) + (40), obj_eirin.y + 2, c_red, c_red, c_red, c_red, false ); draw_set_alpha(1); } draw_set_color(c_white); draw_set_font(fn_gui); draw_set_alpha(.75); //draw_text(7, 7, "Targets: " + string(global.targets_hit) + " / " + string(global.targets) ); //draw_text(7, 24, "Stars hit: " + string(global.targets_hit_stars)); //draw_text(7, 41, "Bunnies hit: " + string(global.targets_hit_bunnies)); draw_text(7, 7, "Hourai Elixir Ingredients:"); if (global.targets_hit_medals[0] == true) { draw_sprite_ext(spr_target_red, 0, 25, 30, .25, .25, 0, c_white, .75); } if (global.targets_hit_medals[1] == true) { draw_sprite_ext(spr_target_yellow, 0, 50, 30, .25, .25, 0, c_white, .75); } if (global.targets_hit_medals[2] == true) { draw_sprite_ext(spr_target_green, 0, 75, 30, .25, .25, 0, c_white, .75); } if (global.targets_hit_medals[3] == true) { draw_sprite_ext(spr_target_blue, 0, 100, 30, .25, .25, 0, c_white, .75); } if (global.targets_hit_medals[4] == true) { draw_sprite_ext(spr_target_purple, 0, 125, 30, .25, .25, 0, c_white, .75); } draw_set_alpha(1); draw_set_halign(fa_center); draw_set_color(c_fuchsia); draw_set_font(fn_time); draw_text(320, 5, floor(string( max(60 - max(obj_eirin.timeline_position / 60, 0), 0)))); draw_set_font(fn_gui); draw_set_color(c_white); draw_set_halign(fa_left);