added player object and started on targets
|
@ -1,4 +1,16 @@
|
|||
{
|
||||
"FolderOrderSettings": [],
|
||||
"ResourceOrderSettings": [],
|
||||
"ResourceOrderSettings": [
|
||||
{"name":"spr_eirin","order":3,"path":"sprites/spr_eirin/spr_eirin.yy",},
|
||||
{"name":"obj_target_base","order":9,"path":"objects/obj_target_base/obj_target_base.yy",},
|
||||
{"name":"obj_eirin","order":2,"path":"objects/obj_eirin/obj_eirin.yy",},
|
||||
{"name":"spr_eirin_arrow","order":4,"path":"sprites/spr_eirin_arrow/spr_eirin_arrow.yy",},
|
||||
{"name":"obj_target_bunny","order":11,"path":"objects/obj_target_bunny/obj_target_bunny.yy",},
|
||||
{"name":"spr_target_normal","order":8,"path":"sprites/spr_target_normal/spr_target_normal.yy",},
|
||||
{"name":"obj_target_normal","order":10,"path":"objects/obj_target_normal/obj_target_normal.yy",},
|
||||
{"name":"obj_arrow","order":7,"path":"objects/obj_arrow/obj_arrow.yy",},
|
||||
{"name":"spr_eirin_arm_bow","order":5,"path":"sprites/spr_eirin_arm_bow/spr_eirin_arm_bow.yy",},
|
||||
{"name":"spr_eirin_arm_arrow","order":6,"path":"sprites/spr_eirin_arm_arrow/spr_eirin_arm_arrow.yy",},
|
||||
{"name":"rm_shooty","order":1,"path":"rooms/rm_shooty/rm_shooty.yy",},
|
||||
],
|
||||
}
|
|
@ -9,7 +9,7 @@
|
|||
"children": [],
|
||||
"name": "Default",
|
||||
},
|
||||
"defaultScriptType": 0,
|
||||
"defaultScriptType": 1,
|
||||
"Folders": [],
|
||||
"IncludedFiles": [],
|
||||
"isEcma": false,
|
||||
|
@ -17,8 +17,22 @@
|
|||
"MetaData": {
|
||||
"IDEVersion": "2023.800.0.404",
|
||||
},
|
||||
"resources": [],
|
||||
"RoomOrderNodes": [],
|
||||
"resources": [
|
||||
{"id":{"name":"spr_eirin","path":"sprites/spr_eirin/spr_eirin.yy",},},
|
||||
{"id":{"name":"obj_target_base","path":"objects/obj_target_base/obj_target_base.yy",},},
|
||||
{"id":{"name":"obj_eirin","path":"objects/obj_eirin/obj_eirin.yy",},},
|
||||
{"id":{"name":"spr_eirin_arrow","path":"sprites/spr_eirin_arrow/spr_eirin_arrow.yy",},},
|
||||
{"id":{"name":"obj_target_bunny","path":"objects/obj_target_bunny/obj_target_bunny.yy",},},
|
||||
{"id":{"name":"spr_target_normal","path":"sprites/spr_target_normal/spr_target_normal.yy",},},
|
||||
{"id":{"name":"obj_target_normal","path":"objects/obj_target_normal/obj_target_normal.yy",},},
|
||||
{"id":{"name":"obj_arrow","path":"objects/obj_arrow/obj_arrow.yy",},},
|
||||
{"id":{"name":"spr_eirin_arm_bow","path":"sprites/spr_eirin_arm_bow/spr_eirin_arm_bow.yy",},},
|
||||
{"id":{"name":"spr_eirin_arm_arrow","path":"sprites/spr_eirin_arm_arrow/spr_eirin_arm_arrow.yy",},},
|
||||
{"id":{"name":"rm_shooty","path":"rooms/rm_shooty/rm_shooty.yy",},},
|
||||
],
|
||||
"RoomOrderNodes": [
|
||||
{"roomId":{"name":"rm_shooty","path":"rooms/rm_shooty/rm_shooty.yy",},},
|
||||
],
|
||||
"templateType": "game",
|
||||
"TextureGroups": [
|
||||
{"resourceType":"GMTextureGroup","resourceVersion":"1.3","name":"Default","autocrop":true,"border":2,"compressFormat":"bz2","directory":"","groupParent":null,"isScaled":true,"loadType":"default","mipsToGenerate":0,"targets":-1,},
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
destroy_timer = 180;
|
|
@ -0,0 +1,8 @@
|
|||
destroy_timer--;
|
||||
|
||||
image_angle = direction;
|
||||
image_alpha = (destroy_timer / 15);
|
||||
|
||||
if (destroy_timer <= 0 ) {
|
||||
instance_destroy();
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
{
|
||||
"resourceType": "GMObject",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_arrow",
|
||||
"eventList": [
|
||||
{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,},
|
||||
{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,},
|
||||
],
|
||||
"managed": true,
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "double-jammy-whammy",
|
||||
"path": "double-jammy-whammy.yyp",
|
||||
},
|
||||
"parentObjectId": null,
|
||||
"persistent": false,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsGroup": 1,
|
||||
"physicsKinematic": false,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsObject": false,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsShapePoints": [],
|
||||
"physicsStartAwake": true,
|
||||
"properties": [],
|
||||
"solid": false,
|
||||
"spriteId": {
|
||||
"name": "spr_eirin_arrow",
|
||||
"path": "sprites/spr_eirin_arrow/spr_eirin_arrow.yy",
|
||||
},
|
||||
"spriteMaskId": null,
|
||||
"visible": true,
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
v_grav = 0.1;
|
||||
face_dir = 0;
|
||||
point_dir = 0;
|
||||
bow_charge = 0;
|
||||
bow_stock = 0;
|
||||
model_flip = false;
|
||||
bow_charging = false;
|
||||
move_allowed = true;
|
||||
move_speed = 0;
|
||||
shoot_allow = true;
|
||||
shoot_allow_timer = 0;
|
|
@ -0,0 +1,12 @@
|
|||
draw_sprite_ext(spr_eirin, 0, x, y, 1 - (2 * model_flip), 1, 0, c_white, 1);
|
||||
|
||||
draw_sprite_ext(spr_eirin_arm_arrow, 0, x - 8 + (16 * model_flip), y - 34, 1 - (2 * model_flip), 1,
|
||||
point_dir + (180 * model_flip) + ( 45 * bow_charging * (1 - (2 * model_flip))), c_white, 1);
|
||||
|
||||
draw_sprite_ext(spr_eirin_arm_bow, 0, x + 8 - (16 * model_flip), y - 34, 1 - (2 * model_flip), 1,
|
||||
point_dir + (180 * model_flip) + ( 45 * bow_charging * (1 - (2 * model_flip))), c_white, 1);
|
||||
|
||||
for (var _j = 0; _j < bow_stock; _j++) {
|
||||
draw_sprite_ext(spr_eirin_arrow, 0, x - 30 + (_j * 15), y + 10, .25, .25, 45, c_white, 1);
|
||||
}
|
||||
|
|
@ -0,0 +1,98 @@
|
|||
//point bow at mouse
|
||||
point_dir = point_direction(x, y - 32, mouse_x, mouse_y);
|
||||
shoot_allow_timer--;
|
||||
if (shoot_allow_timer <= 0) {
|
||||
shoot_allow = true;
|
||||
}
|
||||
|
||||
if (mouse_check_button(mb_left)) {
|
||||
//only act if standing on a surface
|
||||
//charge bow and stock up to 3 arrows, prevent movement
|
||||
bow_charge += 0.10;
|
||||
if (bow_charge >= 8) {
|
||||
bow_charge = 8;
|
||||
}
|
||||
move_allowed = false;
|
||||
bow_charging = true;
|
||||
move_speed = 0;
|
||||
}
|
||||
if (mouse_check_button_released(mb_left)) {
|
||||
//only act if allowed to shoot
|
||||
//remove arrow stacks, fire all arrows at once
|
||||
if (shoot_allow == true) {
|
||||
for (var _i = 0; _i < ((bow_charge + 1) ^ (bow_stock + 1)); _i++) {
|
||||
var _obj = instance_create_layer(x, y, "Instances", obj_arrow);
|
||||
with (_obj) {
|
||||
speed = ((other.bow_charge / 2) + 3) * random_range( 1.2, 1.8 );
|
||||
direction = other.point_dir - 10 + random(20);
|
||||
gravity = .05;
|
||||
image_scale = random_range( 0.6, 1.0 );
|
||||
image_xscale = image_scale;
|
||||
image_yscale = image_scale;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bow_charge = 0;
|
||||
bow_stock = 0;
|
||||
}
|
||||
bow_charging = false;
|
||||
move_allowed = true;
|
||||
|
||||
}
|
||||
if (mouse_check_button_pressed(mb_right)) {
|
||||
//uncharge bow and store arrows, allow movement
|
||||
//treat as releasing Z, set a flag to prevent shooting for a moment
|
||||
bow_stock += bow_charge / 5;
|
||||
if (bow_stock >= 5) {
|
||||
bow_stock = 5;
|
||||
}
|
||||
bow_charging = false;
|
||||
mouse_clear(mb_left);
|
||||
move_allowed = true;
|
||||
shoot_allow = false;
|
||||
shoot_allow_timer = 30;
|
||||
}
|
||||
|
||||
|
||||
if (keyboard_check(ord("A"))) {
|
||||
//face in left, move left if allowed
|
||||
//prevent movement if left wall
|
||||
face_dir = 180;
|
||||
model_flip = true;
|
||||
if (move_allowed) {
|
||||
move_speed += 0.25;
|
||||
if (move_speed >= 3) {
|
||||
move_speed = 3;
|
||||
}
|
||||
x -= move_speed;
|
||||
}
|
||||
}
|
||||
if (keyboard_check(ord("D"))) {
|
||||
//face in right, move right if allowed
|
||||
//prevent movement if right wall
|
||||
face_dir = 0;
|
||||
model_flip = false;
|
||||
if (move_allowed) {
|
||||
move_speed += 0.25;
|
||||
if (move_speed >= 3) {
|
||||
move_speed = 3;
|
||||
}
|
||||
x += move_speed;
|
||||
}
|
||||
}
|
||||
if !(keyboard_check(ord("D")) || keyboard_check(ord("A"))) {
|
||||
move_speed -= 0.1;
|
||||
if (move_speed <= 0) {
|
||||
move_speed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (keyboard_check(vk_space)) {
|
||||
//jump
|
||||
//hold to maintain jump speed
|
||||
//treat as releasing space after hold limit reached
|
||||
}
|
||||
|
||||
//apply gravity, check for platforms
|
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"resourceType": "GMObject",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_eirin",
|
||||
"eventList": [
|
||||
{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,},
|
||||
{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,},
|
||||
{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,},
|
||||
],
|
||||
"managed": true,
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "double-jammy-whammy",
|
||||
"path": "double-jammy-whammy.yyp",
|
||||
},
|
||||
"parentObjectId": null,
|
||||
"persistent": false,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsGroup": 1,
|
||||
"physicsKinematic": false,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsObject": false,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsShapePoints": [],
|
||||
"physicsStartAwake": true,
|
||||
"properties": [],
|
||||
"solid": false,
|
||||
"spriteId": {
|
||||
"name": "spr_eirin",
|
||||
"path": "sprites/spr_eirin/spr_eirin.yy",
|
||||
},
|
||||
"spriteMaskId": null,
|
||||
"visible": true,
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
{
|
||||
"resourceType": "GMObject",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_target_base",
|
||||
"eventList": [],
|
||||
"managed": true,
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "double-jammy-whammy",
|
||||
"path": "double-jammy-whammy.yyp",
|
||||
},
|
||||
"parentObjectId": null,
|
||||
"persistent": false,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsGroup": 1,
|
||||
"physicsKinematic": false,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsObject": false,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsShapePoints": [],
|
||||
"physicsStartAwake": true,
|
||||
"properties": [],
|
||||
"solid": false,
|
||||
"spriteId": null,
|
||||
"spriteMaskId": null,
|
||||
"visible": true,
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
image_index = irandom(3);
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
{
|
||||
"resourceType": "GMObject",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_target_bunny",
|
||||
"eventList": [
|
||||
{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,},
|
||||
],
|
||||
"managed": true,
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "double-jammy-whammy",
|
||||
"path": "double-jammy-whammy.yyp",
|
||||
},
|
||||
"parentObjectId": {
|
||||
"name": "obj_target_base",
|
||||
"path": "objects/obj_target_base/obj_target_base.yy",
|
||||
},
|
||||
"persistent": false,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsGroup": 1,
|
||||
"physicsKinematic": false,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsObject": false,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsShapePoints": [],
|
||||
"physicsStartAwake": true,
|
||||
"properties": [],
|
||||
"solid": false,
|
||||
"spriteId": {
|
||||
"name": "spr_target_normal",
|
||||
"path": "sprites/spr_target_normal/spr_target_normal.yy",
|
||||
},
|
||||
"spriteMaskId": null,
|
||||
"visible": true,
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
image_index = irandom(3);
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
{
|
||||
"resourceType": "GMObject",
|
||||
"resourceVersion": "1.0",
|
||||
"name": "obj_target_normal",
|
||||
"eventList": [
|
||||
{"resourceType":"GMEvent","resourceVersion":"1.0","name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,},
|
||||
],
|
||||
"managed": true,
|
||||
"overriddenProperties": [],
|
||||
"parent": {
|
||||
"name": "double-jammy-whammy",
|
||||
"path": "double-jammy-whammy.yyp",
|
||||
},
|
||||
"parentObjectId": null,
|
||||
"persistent": false,
|
||||
"physicsAngularDamping": 0.1,
|
||||
"physicsDensity": 0.5,
|
||||
"physicsFriction": 0.2,
|
||||
"physicsGroup": 1,
|
||||
"physicsKinematic": false,
|
||||
"physicsLinearDamping": 0.1,
|
||||
"physicsObject": false,
|
||||
"physicsRestitution": 0.1,
|
||||
"physicsSensor": false,
|
||||
"physicsShape": 1,
|
||||
"physicsShapePoints": [],
|
||||
"physicsStartAwake": true,
|
||||
"properties": [],
|
||||
"solid": false,
|
||||
"spriteId": null,
|
||||
"spriteMaskId": null,
|
||||
"visible": true,
|
||||
}
|
|
@ -5,12 +5,12 @@
|
|||
"option_linux_allow_fullscreen": false,
|
||||
"option_linux_disable_sandbox": false,
|
||||
"option_linux_display_cursor": true,
|
||||
"option_linux_display_name": "Created with GameMaker",
|
||||
"option_linux_display_name": "eirin's lovely shooting practice",
|
||||
"option_linux_display_splash": false,
|
||||
"option_linux_enable_steam": false,
|
||||
"option_linux_homepage": "http://www.yoyogames.com",
|
||||
"option_linux_homepage": "",
|
||||
"option_linux_icon": "${base_options_dir}/linux/icons/64.png",
|
||||
"option_linux_interpolate_pixels": true,
|
||||
"option_linux_interpolate_pixels": false,
|
||||
"option_linux_long_desc": "",
|
||||
"option_linux_maintainer_email": "",
|
||||
"option_linux_resize_window": false,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
"resourceType": "GMMainOptions",
|
||||
"resourceVersion": "1.4",
|
||||
"name": "Main",
|
||||
"option_author": "",
|
||||
"option_author": "studio_tiny_leaf",
|
||||
"option_collision_compatibility": false,
|
||||
"option_copy_on_write_enabled": false,
|
||||
"option_draw_colour": 4294967295,
|
||||
|
|
|
@ -4,22 +4,22 @@
|
|||
"name": "Windows",
|
||||
"option_windows_allow_fullscreen_switching": false,
|
||||
"option_windows_borderless": false,
|
||||
"option_windows_company_info": "YoYo Games Ltd",
|
||||
"option_windows_company_info": "studio_tiny_leaf",
|
||||
"option_windows_copy_exe_to_dest": false,
|
||||
"option_windows_copyright_info": "",
|
||||
"option_windows_description_info": "A GameMaker Game",
|
||||
"option_windows_description_info": "",
|
||||
"option_windows_disable_sandbox": false,
|
||||
"option_windows_display_cursor": true,
|
||||
"option_windows_display_name": "Created with GameMaker",
|
||||
"option_windows_display_name": "eirin's lovely shooting practice",
|
||||
"option_windows_enable_steam": false,
|
||||
"option_windows_executable_name": "${project_name}.exe",
|
||||
"option_windows_executable_name": "eirin.exe",
|
||||
"option_windows_icon": "${base_options_dir}/windows/icons/icon.ico",
|
||||
"option_windows_installer_finished": "${base_options_dir}/windows/installer/finished.bmp",
|
||||
"option_windows_installer_header": "${base_options_dir}/windows/installer/header.bmp",
|
||||
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