double-jammy-whammy/objects/obj_eirin/Create_0.gml

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v_grav = 0.1;
face_dir = 0;
point_dir = 0;
bow_charge = 0;
bow_stock = 0;
model_flip = false;
bow_charging = false;
move_allowed = true;
move_speed = 0;
shoot_allow = true;
shoot_allow_timer = 0;