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magicalfeyfenny
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double-jammy-whammy
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double-jammy-whammy
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objects
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obj_target_red
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Step_0.gml
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added targets logic and score tracking, start screens
2023-09-03 19:07:44 -07:00
rotate++;
completed jam entry, finished game loop and added sounds and other assets
2023-09-04 01:30:46 -07:00
image_xscale = sin(rotate / 10);